Start in Control
By Abdulrahman Alhallak
The course is taught in Arabic.
From Zero to a Clean Final Render
01
Knowledge Stage
You get to know the specialties of 3D software, and how a render image is built and the layers that make it.
After it, you know the basic working steps for building a scene: modeling, materials, lighting, camera and post-render.
Lessons in this section
- Knowledge 1
- Knowledge 2
- Knowledge 3
02
Control Stage
You control the 3ds Max windows and its motion commands, and memorize the shortcuts by hand while practicing them.
After it, you move through the software and the scene quickly and with confidence.
Lessons in this section
03
Modeling
You build models with Edit Poly, lines with Edit Spline, and work with Modifiers such as TurboSmooth, Chamfer, Sweep and Bevel.
After it, you can build the elements of your scene yourself from zero.
Lessons in this section
- Modeling
- Edit Poly
- Edit Spline
- Modify
04
Materials
You work with the Material Editor and V-Ray materials: color, reflection, gloss and transparency, and maps and how they are placed on an element.
After it, you make materials such as glass, stone and fabric, and see them in the render.
Lessons in this section
05
Camera
You set the physical camera: focal length, aperture, exposure and White Balance, and depth of field.
After it, you choose the right framing for the scene and get a balanced shot.
Lessons in this section
06
Lighting
You light the scene with the sun, the sky and V-Ray lights, and control exposure, the light on specific elements, and LightMix.
After it, you light an interior room and get a clean final render.
Lessons in this section